Three startups (Senopi, SenX, TMMC) enter the project with prototypes of their innovative solutions for: a) providing Virtual Reality (VR) experiences to seniors, b) VR motion-‐tracking and c) using music to promote health. The prototypes are subjected to usability testing, co-‐design and co-‐creation workshops, with the help of an end-‐user organisation (AkaBer) that promotes the interests of seniors towards the development of innovative solutions, to produce an improved solution that integrates the three initial components into a single service. To investigate whether the use of the service can result in health benefits for healthy and high-‐functioning seniors, a clinical intervention study is conducted at a university hospital (MUL). In parallel, the service is tested by clinician and patient end-‐users in a rehabilitation clinic (Cato), who produce complementary user feedback, leading to further improvements of the service. The final version of the service is subjected to a final usability test, to assess its market-‐readiness.
Objectives:
This project is developing an online service to provide scientifically validated virtual reality activities for high-‐functioning seniors and prolong their functional independence. It addresses multiple issues for numerous stakeholders; most importantly: a) the lack of engaging exercise programs featuring proven, well-‐documented beneficial effects, that seniors can participate in, on their own, at home; b) the remote monitoring of seniors’ cognitive and physical abilities by their family and doctors; c) optimising resources and revenue in rehabilitation clinics and senior care homes.
Expected Results and Impact:
The project is primarily expected to result in a service that improves certain cognitive and motor abilities in healthy seniors, thereby distancing them further from clinical thresholds for age-‐related debilitation and prolonging their healthy life years. In parallel, the project is expected to demonstrate the positive financial effects such a service can have on the senior healthcare ecosystem, as well as to provide a platform for scientific research labs to increase their efficiency, monetise their research output and maximise their societal impact.
Partners
Partners involved in the project
- Project name: Bringing the beneficial cognitive, social and physical effects of immersive training to the high-‐functioning senior home-‐user (CoSoPhy FX)
- Website: www.cosophy.com
- Coordinator: Senopi AG
- Duration: 24 months
- Starting Date: 01/06/2021
- Total budget: € 1,661,253.50
- Public contribution: € 938,782.35
Contact:
Karsten Kure Bagger
E-mail: karsten@senopi.com