EDLAH2
EDLAH2 will take uniquely designed Apps, installed on a tablet device adding gamification principles to these as a package. This will encourage usage of the Apps and in turn improve/maintain the quality of life of the older person. For example; a steps count provided by a wearable wrist watch/band will show the count against a pre-set target, if the target is achieved a reward is given and displayed. Awards gained by using other services e.g. web browsing, playing card games, looking at photos etc. will be amalgamated and either prizes given, a leader board established using a closed set of friends etc. or just personal satisfaction gained. Results from our older person trialists, in Switzerland and the UK, drive development. The outcome will be a combination of good research by our researchers, Terzstiftung, Universite de Geneve and Université du Luxembourg, as well as commercial intelligence gained by games developer EverdreamSoft and a commercial product developed and marketed by KG&S Ltd.